Пример #1
0
        private void StopStabilizingTargetedObject()
        {
            if (m_distanceJointObject != null)
            {
                m_distanceJointObject.Remove();
                m_distanceJoint.Remove();
                m_targetedObjectJoint.Remove();
            }

            var player = ScriptHelper.CastPlayer(TargetedObject);

            if (player != null)
            {
                player.AddCommand(new PlayerCommand(PlayerCommandType.StopStagger));
                player.SetInputEnabled(true);
            }

            m_pullJoint.SetTargetObject(null);

            if (TargetedObject != null)
            {
                if (Owner.IsBot)
                {
                    TargetedObject.SetCollisionFilter(m_oldCollisionFilter);
                }
                if (TargetedObject.GetCollisionFilter().CategoryBits == CategoryBits.DynamicG2)
                {
                    TargetedObject.TrackAsMissile(true); // must be called after updating CollisionFilter
                }
                TargetedObject.SetMass(m_oldMass);
                TargetedObject = null;
            }
            IsTargetedObjectStabilized = false;
        }
Пример #2
0
        private void Pull(IObject o)
        {
            var player = ScriptHelper.CastPlayer(o);

            if (player != null)
            {
                ScriptHelper.ExecuteSingleCommand(player, PlayerCommandType.Stagger, 20, GetStaggerDirection(player));
            }

            if (o.GetBodyType() == BodyType.Static)
            {
                o.SetBodyType(BodyType.Dynamic);
            }

            var pullJoint    = (IObjectPullJoint)Game.CreateObject("PullJoint");
            var originalMass = o.GetMass();

            o.SetMass(.004f);

            pullJoint.SetWorldPosition(o.GetWorldPosition());
            pullJoint.SetForce(GetPullForce(o));
            pullJoint.SetForcePerDistance(0);
            //if (Game.IsEditorTest) pullJoint.SetLineVisual(LineVisual.DJRope);

            pullJoint.SetTargetObject(o);
            pullJoint.SetTargetObjectJoint(m_magnetJoint);

            m_pulledObjects.Add(o.UniqueID, new PulledObjectInfo()
            {
                Object       = o,
                OriginalMass = originalMass,
                PullJoint    = pullJoint,
            });
        }
Пример #3
0
        private void TryStabilizeTargetedObject(Vector2 holdPosition)
        {
            var results        = RayCastTargetedObject(false);
            var stabilizedZone = GetStabilizedZone(holdPosition);

            Game.DrawArea(stabilizedZone, Color.Green);

            var targetedObjectFound = false;
            var targetHitbox        = TargetedObject.GetAABB();

            if (stabilizedZone.Intersects(targetHitbox))
            {
                targetedObjectFound = true;
            }

            foreach (var result in results)
            {
                if (result.HitObject == null)
                {
                    continue;
                }

                if (result.HitObject.UniqueID == TargetedObject.UniqueID)
                {
                    targetedObjectFound = true;

                    if (stabilizedZone.Intersects(targetHitbox))
                    {
                        if (!IsTargetedObjectStabilized)
                        {
                            StabilizeTargetedObject();
                            IsTargetedObjectStabilized = true;
                        }
                    }
                    break;
                }
            }

            if (!targetedObjectFound)
            {
                StopStabilizingTargetedObject();
            }
            else
            {
                var player = ScriptHelper.CastPlayer(TargetedObject);
                if (player != null && !player.IsStaggering)
                {
                    // Not sure why StaggerInfinite is not infinite!
                    player.AddCommand(new PlayerCommand(PlayerCommandType.StaggerInfinite));
                }
            }
        }
Пример #4
0
        private void CheckIfCollide()
        {
            var currentVec = Instance.GetLinearVelocity();

            if (currentVec.Length() - m_lastVelocity.Length() <= -6 ||
                MathExtension.Diff(Instance.GetAngle(), m_lastAngle) >= MathExtension.OneDeg * 3 ||
                TotalDistanceTraveled >= 15 && currentVec.Length() <= 1)
            {
                TargetedObject = Game.GetObjectsByArea(Instance.GetAABB())
                                 .Where(o => o.UniqueID != Instance.UniqueID && ScriptHelper.IsInteractiveObject(o))
                                 .FirstOrDefault();

                if (TargetedObject != null)
                {
                    m_timeElasped  = Game.TotalElapsedGameTime;
                    TargetedPlayer = ScriptHelper.CastPlayer(TargetedObject);

                    if (TargetedPlayer != null)
                    {
                        Instance.SetBodyType(BodyType.Static);
                        m_relPlayerPosition = TargetedPlayer.GetWorldPosition() - Instance.GetWorldPosition();
                    }
                    else
                    {
                        m_weldJoint = (IObjectWeldJoint)Game.CreateObject("WeldJoint");
                        m_weldJoint.SetWorldPosition(Instance.GetWorldPosition());
                        m_weldJoint.SetTargetObjects(new List <IObject>()
                        {
                            Instance, TargetedObject
                        });
                    }
                }
            }

            m_lastVelocity = currentVec;
            m_lastAngle    = Instance.GetAngle();
        }