public void StartTask(Simulator owner, StimuliType stimulusType) { this.owner = owner; this.stimulusType = stimulusType; area = owner.Area.NextInWorld(TaskType); gameObject.name = gameObject.name + "_" + area.Side; }
private void newTask() { currentTask = tasks.CreateNext(nextStimulus); if (currentTask == null) { Debug.Log("All tasks finished!"); IsActive = false; return; } currentTask.StartTask(this, nextStimulus); nextStimulus = StimuliTypeExtensions.Next(); }
public void StartSimulating(StimuliType type, Task.Task owner, float lifetime) { this.type = type; this.owner = owner; this.lifetime = lifetime; spentLifetime = 0; if (sprite != null) { SetUpSprite(); } DoFadeIn(lifetime, owner.FadeInOut, owner.RotationFactor); }
public void StartTests(string name) { if (lastEnteredName != name) { lastEnteredName = name; testId = 1; } tasks.Reset(settings.TaskCount); area.Reset(settings.TaskCount); nextStimulus = StimuliTypeExtensions.Next(); IsActive = true; string runName; if (string.IsNullOrWhiteSpace(name)) { runName = $"Run {testId}"; } else if (testId > 1) { runName = $"{name} - run {testId}"; } else { runName = name; } testId++; UpdateBackground(); settings.LastUsedName = name; settings.Store(); FlushToDisk(); AudioListener.volume = settings.SoundVolume; results.StartTest(runName); waitingTime = settings.PauseBeforeTasks; }
public Task CreateNext(StimuliType type) { if (!HasNext) { return(null); } currentIndex++; var next = randomTasks.Next(); switch (next) { case TaskType.Overlap: var newOverlap = Instantiate(overlapPrefab, Vector3.zero, Quaternion.identity); newOverlap.name = $"Overlap_{currentIndex}_{type}"; return(newOverlap.GetComponent <Overlap>()); default: var newGap = Instantiate(gapPrefab, Vector3.zero, Quaternion.identity); newGap.name = $"Gap_{currentIndex}_{type}"; return(newGap.GetComponent <Gap>()); } }