Пример #1
0
 private void WaitScene()
 {
     ScriptCommandParams.SceneInfo sceneInfo = this.scriptEngine.GetSceneInfo();
     this.skipStatus.invalidRestart = sceneInfo.isBattle;
     this.tutorialStatus.sceneType  = sceneInfo.type;
     this.tutorialStatus.openConfirmUI.Clear();
     this.tutorialStatus.openUI.Clear();
     this.tutorialStatus.selectUI.Clear();
     this.tutorialStatus.farmCameraMove   = false;
     this.tutorialStatus.bgmCommandEnable = false;
 }
Пример #2
0
 private void WaitScene()
 {
     ScriptCommandParams.SceneInfo sceneInfo = this.scriptEngine.GetSceneInfo();
     this.controlToGame.ChangeScene(sceneInfo.type, new Action(base.ResumeScript), false, new Action(this.SkipBattle));
 }