private void WaitScene() { ScriptCommandParams.SceneInfo sceneInfo = this.scriptEngine.GetSceneInfo(); this.skipStatus.invalidRestart = sceneInfo.isBattle; this.tutorialStatus.sceneType = sceneInfo.type; this.tutorialStatus.openConfirmUI.Clear(); this.tutorialStatus.openUI.Clear(); this.tutorialStatus.selectUI.Clear(); this.tutorialStatus.farmCameraMove = false; this.tutorialStatus.bgmCommandEnable = false; }
private void WaitScene() { ScriptCommandParams.SceneInfo sceneInfo = this.scriptEngine.GetSceneInfo(); this.controlToGame.ChangeScene(sceneInfo.type, new Action(base.ResumeScript), false, new Action(this.SkipBattle)); }