public override void Update(GameTime i_GameTime) { if (WasPlaySelected) { WasPlaySelected = false; ExitScreen(); } if (InputManager != null) { if (InputManager.KeyboardState.IsKeyDown(Keys.Enter)) { ExitScreen(); } if (InputManager.KeyboardState.IsKeyDown(Keys.Escape)) { Game.Exit(); } InputManager inputManager = InputManager as InputManager; if (inputManager != null) { if (InputManager.KeyboardState.IsKeyDown(Keys.M)) { inputManager.Update(i_GameTime); ScreensManager.SetCurrentScreen(new MainMenuScreen(Game)); } } base.Update(i_GameTime); } }
public override void Update(GameTime gameTime) { base.Update(gameTime); if (InputManager.KeyPressed(Keys.Escape)) { this.Game.Exit(); } if (InputManager.KeyPressed(Keys.Home)) { ExitScreen(); ScreensManager.SetCurrentScreen(new DummyGameScreen(Game));; ScreensManager.SetCurrentScreen(new PlayScreen(Game, 1));; ScreensManager.SetCurrentScreen(new LevelTransitionScreen(Game, 1)); //r_Game.Components.Remove(this); //(r_Game as GameWithScreens).setScreenStackOnGameOver((r_Game as GameWithScreens).ScreensManager); } if (InputManager.KeyPressed(Keys.M)) { ExitScreen(); ScreensManager.SetCurrentScreen(new MainMenu(r_Game as GameWithScreens)); //r_Game.Components.Remove(this); //(r_Game as GameWithScreens).setMainMenuStackOnGameOver((r_Game as GameWithScreens).ScreensManager); } }
public override void Update(GameTime gameTime) { base.Update(gameTime); if (InputManager.KeyPressed(Keys.Enter)) { ExitScreen(); } if (InputManager.KeyPressed(Keys.M)) { MainMenu mainMenu = new MainMenu(Game, m_TransitionionScreen, m_GameScreen); ScreensManager.SetCurrentScreen(mainMenu); } if (InputManager.KeyPressed(Keys.Escape)) { this.Game.Exit(); } if (this.TransitionPosition != 1 && this.TransitionPosition != 0) { m_Background.Alpha = this.TransitionPosition; m_WelcomeMessage.Alpha = this.TransitionPosition; } }
public void GameWon() { this.State = eScreenState.Inactive; m_GameWonSound.Play(); m_Level++; resetSpritesAndManagers(); ScreensManager.SetCurrentScreen(new LevelTransitionScreeen(this.Game, m_Level)); }
private void onGameOver(object sender, EventArgs e) { string scoreText = sender as string; ScreensManager.SetCurrentScreen(new GameOverScreen(m_Game, scoreText)); Dispose(); ScreensManager.Remove(this); }
private void onLevelWon(object sender, EventArgs e) { LevelTransitionScreen levelTransScreen = new LevelTransitionScreen(m_Game); ScreensManager.SetCurrentScreen(levelTransScreen); Dispose(); ScreensManager.Remove(this); }
private void onLevelCompleted() { m_LevelCompletedSoundEffect.Play(); ExitScreen(); m_GameSettings.GoToNextLevel(); ScreensManager.SetCurrentScreen(new PlayScreen(Game, m_GameState)); ScreensManager.SetCurrentScreen(new LevelTransitionScreen(Game, m_GameSettings.CurrentLevel)); }
public override void Update(GameTime i_GameTime) { base.Update(i_GameTime); if (InputManager.KeyPressed(Keys.R)) { m_PreviousScreen.Enabled = true; ScreensManager.SetCurrentScreen(m_PreviousScreen); } }
public override void Update(GameTime gameTime) { base.Update(gameTime); if (InputManager.KeyPressed(k_PauseScreenKey)) { ScreensManager.SetCurrentScreen(m_PauseScreen); } }
private void checkIfLevelEnded() { if (m_GameManager.LevelEnded()) { killAll(); m_GameManager.Level++; ScreensManager.SetCurrentScreen(new TransitionScreen(Game, m_GameManager.Level)); } }
public void ShowEndOfGameMessage(string i_GameOverMessage) { m_GameOverScreen.Message = i_GameOverMessage; m_GameOverScreen.Player1Score = string.Format("Player 1 score is: {0}", m_Players[0].Score); m_GameOverScreen.Player2Score = string.Format("Player 2 score is: {0}", m_Players[1].Score); ScreensManager.SetCurrentScreen(m_GameOverScreen); }
private void ShowIntroAndStartLevel() { ScreensManager.SetCurrentScreen(new IntroToLevelScreen(Game as GameStructure) { HeadLine = string.Format("Level {0}", m_CurrentLevel), CountDown = 3 }); m_IsGameStarted = true; m_BackGroundMusic.Play(); }
public override void Update(GameTime i_GameTime) { base.Update(i_GameTime); if (InputManager.KeyPressed(Keys.P)) { this.Enabled = false; ScreensManager.SetCurrentScreen(new PauseScreen(this.Game)); } }
public override void Update(GameTime gameTime) { base.Update(gameTime); if (InputManager.KeyPressed(Keys.P) || GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) { ScreensManager.SetCurrentScreen(new PauseScreen(m_Game)); } }
public SpaceInvaders() { m_Graphics = new GraphicsDeviceManager(this); m_Graphics.PreferredBackBufferWidth = k_ScreenWidth; m_Graphics.PreferredBackBufferHeight = k_ScreenHeight; m_Graphics.ApplyChanges(); Content.RootDirectory = "Content"; IInputManager inputManager = new InputManager(this); m_ScreensManager = new ScreensManager(this); m_ScreensManager.SetCurrentScreen(new WelcomeScreen(this)); }
public override void Update(GameTime gameTime) { if (InputManager.KeyPressed(Keys.P)) { ScreensManager.SetCurrentScreen(new PauseScreen(Game)); } else { base.Update(gameTime); } }
public SpaceInvaders() { m_Graphics = new GraphicsDeviceManager(this); m_Graphics.PreferredBackBufferWidth = k_ScreenWidth; m_Graphics.PreferredBackBufferHeight = k_ScreenHeight; m_Graphics.ApplyChanges(); Content.RootDirectory = "Content"; IInputManager inputManager = new InputManager(this); m_ScreensManager = new ScreensManager(this); m_ScreensManager.SetCurrentScreen(new WelcomeScreen(this)); }
public override void Update(GameTime i_GameTime) { checkInputs(); if (!m_TransitionScreenDisplayed) { ScreensManager.SetCurrentScreen(new LevelTransitionScreen(Game, r_GameManager.Level)); m_TransitionScreenDisplayed = true; } base.Update(i_GameTime); }
public SpaceInvadersGame() { Content.RootDirectory = "Content"; LevelTransitionScreen levelTransitionScreen = new LevelTransitionScreen(this); PlayScreen playScreen = new PlayScreen(levelTransitionScreen, this); ScreensManager screensManager = new ScreensManager(this); screensManager.Push(new GameOverScreen(playScreen, this)); screensManager.Push(playScreen); screensManager.Push(levelTransitionScreen); screensManager.SetCurrentScreen(new WelcomeScreen(this)); this.IsMouseVisible = true; }
public override void Update(GameTime gameTime) { base.Update(gameTime); if (InputManager.KeyPressed(Keys.Up)) { m_Items[m_ActiveItemIndex].IsActive = false; m_ActiveItemIndex--; if (m_ActiveItemIndex < 0) { m_ActiveItemIndex = m_Items.Count - 1; } m_Items[m_ActiveItemIndex].IsActive = true; ActiveItemChanged(); } else if (InputManager.KeyPressed(Keys.Down)) { m_Items[m_ActiveItemIndex].IsActive = false; m_ActiveItemIndex++; if (m_ActiveItemIndex >= m_Items.Count) { m_ActiveItemIndex = 0; } m_Items[m_ActiveItemIndex].IsActive = true; ActiveItemChanged(); } if (InputManager.KeyPressed(Keys.Enter)) { if (m_Items[m_ActiveItemIndex].ChoiseScreen != null) { ExitScreen(); ScreensManager.SetCurrentScreen(m_Items[m_ActiveItemIndex].ChoiseScreen); } else if (m_Items[m_ActiveItemIndex] is FunctionMenuItem) { (m_Items[m_ActiveItemIndex] as FunctionMenuItem).MyFunction.Invoke(); } } if (InputManager.KeyPressed(Keys.PageDown)) { m_Items[m_ActiveItemIndex].ValueDown(); } else if (InputManager.KeyPressed(Keys.PageUp)) { m_Items[m_ActiveItemIndex].ValueUp(); } }
private void checkInputs() { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) { Game.Exit(); } else if (InputManager.KeyPressed(Keys.P)) { ScreensManager.SetCurrentScreen(m_GamePauseScreen); } else if (InputManager.KeyPressed(Keys.M)) { (Game.Services.GetService(typeof(ISoundManager)) as ISoundManager).ToggelMute(); } }
public void OnGameOver() { string massage = buildMessage(); m_FirstGamingRound = true; if (!(Game as GameWithScreens).SinglePlayerGame) { this.r_SpaceShips.Remove(r_SpaceShips[0]); } r_Game.Components.Remove(this); Game.Components.Remove(this); ExitScreen(); ScreensManager.SetCurrentScreen(new GameOverScreen(Game, massage)); }
public override void Update(GameTime gameTime) { base.Update(gameTime); takeInput(); if (m_LevelCleared) { m_GameState.LevelNumber++; ScreensManager.SetCurrentScreen(new LevelTransitionScreen(Game)); } else if (m_GameOver) { this.ScreensManager.SetCurrentScreen(new GameOverScreen(Game)); } }
public override void Update(GameTime gameTime) { if (!m_IsGameStarted) { ShowIntroAndStartLevel(); } else { base.Update(gameTime); if (InputManager.KeyPressed(Keys.P)) { ScreensManager.SetCurrentScreen(m_GamePauseScreen); } } }
private void checkInput() { if (InputManager.KeyPressed(Keys.Home)) { m_GameManager.ResetGameSettings(); ScreensManager.SetCurrentScreen(new PlayScreen(Game)); } else if (InputManager.KeyPressed(Keys.M)) { m_GameManager.ResetGameSettings(); ScreensManager.SetCurrentScreen(new MainMenuScreen(Game)); } else if (InputManager.KeyPressed(Keys.Escape)) { ExitScreen(); } }
public override void Update(GameTime gameTime) { base.Update(gameTime); if (InputManager.KeyPressed(Keys.Escape)) { ScreensManager.Remove(this); } else if (InputManager.KeyPressed(Keys.Enter)) { ScreensManager.SetCurrentScreen(new GamingScreen(this.Game)); ScreensManager.SetCurrentScreen(new MoveStageScreen(this.Game, 1)); } else if (InputManager.KeyPressed(Keys.F6)) { ScreensManager.SetCurrentScreen(new MainMenuScreen(this.Game)); } }
public override void Update(GameTime gameTime) { base.Update(gameTime); if (InputManager.KeyPressed(Keys.Escape)) { Game.Exit(); } else if (InputManager.KeyPressed(Keys.Enter)) { ScreensManager.Push(new PlayScreen(Game)); ScreensManager.SetCurrentScreen(new NextLevelScreen(Game, 0)); } else if (InputManager.KeyPressed(Keys.T)) { ScreensManager.SetCurrentScreen(new MainMenu(Game)); } }
public InvadersGame() { this.m_Graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; IInputManager inputManager = new InputManager(this); IPlayersManager livesManager = new PlayersManager(this); ICollisionsManager collisionsManager = new CollisionsManager(this); IScreensManager screensManager = new ScreensManager(this); m_SoundManager = new LocalSoundManager(this); IGameSettingsManager IGameSettingsManager = new GameSettingsManager(this); screensManager.SetCurrentScreen(new WelcomeScreen(this)); this.m_Graphics.IsFullScreen = true; this.m_Graphics.PreferredBackBufferWidth = 800; this.m_Graphics.PreferredBackBufferHeight = 480; this.m_Graphics.SupportedOrientations = DisplayOrientation.LandscapeLeft; }
private void updateUserChoise() { if (InputManager.KeyPressed(Keys.Enter)) { switch (m_CurrentMenuItemIndex) { //Screen Settings case 0: ScreensManager.SetCurrentScreen(new ScreenSettings(r_Game)); break; //User wants to toggle the number of players, but they have to use Page up/ down. case 1: break; //Sound Settings screen. case 2: ScreensManager.SetCurrentScreen(new SoundSettings(r_Game)); break; //Play Game case 3: ExitScreen(); ScreensManager.SetCurrentScreen(new PlayScreen(Game, 1));; ScreensManager.SetCurrentScreen(new LevelTransitionScreen(Game, 1)); break; //Quit Game (Exit) case 4: Game.Exit(); break; } } if (InputManager.KeyPressed(Keys.PageUp) || InputManager.KeyPressed(Keys.PageUp)) { if (m_CurrentMenuItemIndex == 1) { toggleNumberOfPlayers(); } } }
public SpaceInvaders() { m_Graphics = new GraphicsDeviceManager(this); m_Graphics.PreferredBackBufferWidth = GameSettings.sr_DefaultScreenWidth; m_Graphics.PreferredBackBufferHeight = GameSettings.sr_DefaultScreenHeight; Content.RootDirectory = "Content"; m_ScreensMananger = new ScreensManager(this); m_ScreensMananger.GraphicsDeviceManager = m_Graphics; m_ScreensMananger.Push(new GameOverScreen(this)); m_ScreensMananger.Push(new PlayScreen(this)); m_ScreensMananger.Push(new TransitionScreen(this, 1)); m_ScreensMananger.SetCurrentScreen(new WelcomeScreen(this)); InputManager inputManager = new InputManager(this); CollisionsManager collisionManager = new CollisionsManager(this); SoundManager soundManager = new SoundManager(this); soundManager.InitSoundEffects(GameSettings.s_SoundEffectsNames.Values.ToList(), GameSettings.s_BackgroundSoundName); soundManager.InitDefaultVolumes(GameSettings.sr_DefaultBGVolume, GameSettings.sr_DefaultSoundEffectVolume); IsMouseVisible = true; }
public override void Update(GameTime gameTime) { if (InputManager.KeyPressed(Keys.Home)) { m_GameScreen.Reset(); ScreensManager.SetCurrentScreen(m_GameScreen); ScreensManager.SetCurrentScreen(m_TransitionionScreen); } if (InputManager.KeyPressed(Keys.M)) { MainMenu mainMenu = new MainMenu(Game, m_TransitionionScreen, m_GameScreen); ScreensManager.SetCurrentScreen(mainMenu); } if (InputManager.KeyPressed(Keys.Escape)) { this.Game.Exit(); } }