// Update is called once per frame void Update() { if (UIController.GetInstance.GetUI()) { return; } if (m_fTime <= 1f) { m_fTime += Time.deltaTime; } else { m_bIsPlay = true; } if (m_iBlockCount == 0 && m_bIsPlay) { Debug.Log("벌써 들어온다고?!"); GameObject.Find("Breaker_Ball(Red)").GetComponent <BallController>().SetListBall(); switch (m_iStyle) { case 0: int iIndex = SaveNLoad.GetInstance.GetStaticStageNum(); m_scScore.StarCheck(); UIController.GetInstance.ResultUI(m_iBlockCount, m_scScore.GetStarCount() , m_scScore.GetScore(), StageManager.GetInstance.GetStageList()[iIndex - 1].iScore); break; case 1: UIController.GetInstance.ResultUI(m_iBlockCount, m_scScore.GetScore()); break; case 2: UIController.GetInstance.ResultUI(m_iBlockCount, m_scScore.GetScore(), NetWorkManager.Instance.GetPreScore()); break; } } }