Пример #1
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.tag == "Player")
        {
            scoreUI_.DisplayFinalScore();
            //Time.timeScale = 0;

            /*if (delay == 0)
             *  objectToFade.SetActive(true);
             * else if (SceneManager.GetActiveScene().name == "Level 3")
             *  StartCoroutine(secondFade());*/
        }
    }