void Start() { score_saver = GameObject.Find("Score_saver"); if (score_saver != null) { DontDestroyOnLoad(score_saver); score_script = score_saver.GetComponent <ScoreSaverScript>(); count = score_script.score; initCount = score_script.score; if (score_script.lifes_saver == 0) { life = 3; } else { life = score_script.lifes_saver; } } initPositionBall = ball_object.transform.position; initPositionPlayer = player.transform.position; level_count_tex.text = "Level: " + SceneManager.GetActiveScene().buildIndex.ToString(); score_count_tex.text = "Score: " + count; lifes_count_tex.text = "Life's: " + life.ToString(); nextLevel = SceneManager.GetActiveScene().buildIndex + 1; }
// Use this for initialization void Update() { score_saver = GameObject.Find("Score_saver"); if (score_saver != null) { DontDestroyOnLoad(score_saver); ScoreSaverScript score_script = score_saver.GetComponent <ScoreSaverScript>(); if (score_script.score == 0 || score_script.lifes_saver == 1) { continue_button.SetActive(false); ananas_image.SetActive(false); } else { ananas_image.SetActive(true); continue_button.SetActive(true); } } jungleAudio = GameObject.Find("JungleAudio"); if (jungleAudio != null) { DontDestroyOnLoad(jungleAudio); } }
public void LoadFirstLevel() { score_saver = GameObject.Find("Score_saver"); if (score_saver != null) { DontDestroyOnLoad(score_saver); ScoreSaverScript score_script = score_saver.GetComponent <ScoreSaverScript>(); SceneManager.LoadScene(score_script.currentLevel); } }
void Start() { score_saver = GameObject.Find("Score_saver"); if (score_saver != null) { DontDestroyOnLoad(score_saver); score_script = score_saver.GetComponent <ScoreSaverScript>(); WinLoseTexting.text = score_script.WinLosseText; ScoreTexting.text = "Score: " + score_script.score.ToString(); } }
public void LoadFirstLevel() { score_saver = GameObject.Find("Score_saver"); if (score_saver != null) { DontDestroyOnLoad(score_saver); ScoreSaverScript score_script = score_saver.GetComponent <ScoreSaverScript>(); score_script.score = 0; score_script.lifes_saver = 3; } SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); }