Ejemplo n.º 1
0
    void Start()
    {
        score_saver = GameObject.Find("Score_saver");
        if (score_saver != null)
        {
            DontDestroyOnLoad(score_saver);
            score_script = score_saver.GetComponent <ScoreSaverScript>();
            count        = score_script.score;
            initCount    = score_script.score;
            if (score_script.lifes_saver == 0)
            {
                life = 3;
            }
            else
            {
                life = score_script.lifes_saver;
            }
        }

        initPositionBall     = ball_object.transform.position;
        initPositionPlayer   = player.transform.position;
        level_count_tex.text = "Level: " + SceneManager.GetActiveScene().buildIndex.ToString();

        score_count_tex.text = "Score: " + count;
        lifes_count_tex.text = "Life's: " + life.ToString();
        nextLevel            = SceneManager.GetActiveScene().buildIndex + 1;
    }
Ejemplo n.º 2
0
    // Use this for initialization
    void Update()
    {
        score_saver = GameObject.Find("Score_saver");
        if (score_saver != null)
        {
            DontDestroyOnLoad(score_saver);
            ScoreSaverScript score_script = score_saver.GetComponent <ScoreSaverScript>();
            if (score_script.score == 0 || score_script.lifes_saver == 1)
            {
                continue_button.SetActive(false);
                ananas_image.SetActive(false);
            }
            else
            {
                ananas_image.SetActive(true);
                continue_button.SetActive(true);
            }
        }

        jungleAudio = GameObject.Find("JungleAudio");
        if (jungleAudio != null)
        {
            DontDestroyOnLoad(jungleAudio);
        }
    }
Ejemplo n.º 3
0
 public void LoadFirstLevel()
 {
     score_saver = GameObject.Find("Score_saver");
     if (score_saver != null)
     {
         DontDestroyOnLoad(score_saver);
         ScoreSaverScript score_script = score_saver.GetComponent <ScoreSaverScript>();
         SceneManager.LoadScene(score_script.currentLevel);
     }
 }
Ejemplo n.º 4
0
    void Start()
    {
        score_saver = GameObject.Find("Score_saver");
        if (score_saver != null)
        {
            DontDestroyOnLoad(score_saver);
            score_script = score_saver.GetComponent <ScoreSaverScript>();

            WinLoseTexting.text = score_script.WinLosseText;
            ScoreTexting.text   = "Score: " + score_script.score.ToString();
        }
    }
Ejemplo n.º 5
0
    public void LoadFirstLevel()
    {
        score_saver = GameObject.Find("Score_saver");
        if (score_saver != null)
        {
            DontDestroyOnLoad(score_saver);
            ScoreSaverScript score_script = score_saver.GetComponent <ScoreSaverScript>();
            score_script.score       = 0;
            score_script.lifes_saver = 3;
        }

        SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
    }