Пример #1
0
        /// <inheritdoc />
        public override void OnInit()
        {
            Root = new ScenesRootNode();

            // Bind events
            Level.SceneLoaded               += OnSceneLoaded;
            Level.SceneUnloading            += OnSceneUnloading;
            Level.ActorSpawned              += OnActorSpawned;
            Level.ActorDeleted              += OnActorDeleted;
            Level.ActorParentChanged        += OnActorParentChanged;
            Level.ActorOrderInParentChanged += OnActorOrderInParentChanged;
            Level.ActorNameChanged          += OnActorNameChanged;
            Level.ActorActiveChanged        += OnActorActiveChanged;
        }