/// <inheritdoc /> public override void OnInit() { Root = new ScenesRootNode(); // Bind events Level.SceneLoaded += OnSceneLoaded; Level.SceneUnloading += OnSceneUnloading; Level.ActorSpawned += OnActorSpawned; Level.ActorDeleted += OnActorDeleted; Level.ActorParentChanged += OnActorParentChanged; Level.ActorOrderInParentChanged += OnActorOrderInParentChanged; Level.ActorNameChanged += OnActorNameChanged; Level.ActorActiveChanged += OnActorActiveChanged; }