protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); Scenes.Draw(gameTime); base.Draw(gameTime); }
internal virtual void OnDraw(GameTime gameTime) { watch.Restart(); GraphicsDevice.Clear(Color.CornflowerBlue); SpriteBatch.Begin(); Scenes.Draw(gameTime); this.Draw(gameTime); FpsCounter.Draw(gameTime); SpriteBatch.End(); watch.Stop(); FpsCounter.FrameTime = watch.Elapsed; watch2.Restart(); }
protected virtual void DrawCore(GameTime gameTime) { Scenes.Draw(); }
public override void Draw(SpriteBatch spritebatch) { ActiveScene.Draw(spritebatch); }
public override void Draw() { Scenes.Draw(); }