private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Player") { if (TransitionBG != null) { TransitionBG.Play("TransitionFadeUp"); } PlayerController.Instance.isControlled = false; sceneTools.LoadScene(sceneIndex, transitionTime); } }
public void ExitButtonFunc() { isPause = false; Time.timeScale = 1; SetPanelActive(false); if (TransitionBG != null) { TransitionBG.Play("TransitionFadeUp"); } sceneTools.LoadScene(0, 1); if (bgmController != null) { Destroy(bgmController.gameObject, 1); } }
IEnumerator ReturnToStart() { yield return(new WaitForSeconds(23)); sceneTools.LoadScene(0, 1); }