Пример #1
0
    void Start()
    {
        Object loadMonMgr = Resources.Load("Prefab/MonsterManager/" + "MonsterManager_" + LevelNumber);

        if (loadMonMgr != null)
        {
            GameObject MonsterMgr = (GameObject)UnityEngine.Object.Instantiate(loadMonMgr);
        }

        GameObject BombMgr   = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("Prefab/" + "BombManager"));
        GameObject EffectMgr = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("Prefab/" + "EffectManager"));


        GameObject SceneObj = GameObject.Find("Scene");

        SceneTailor st = SceneObj.GetComponent <SceneTailor>();

        float Px = this.transform.position.x;

        float num = Px / BG_Width;

        int index = Mathf.CeilToInt(num);

        //st.SetDebugStartBGIndex(index);

        //
        PlayerManager.getInstance().CreatePlayer(this.transform.position, LevelNumber);
        //
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        GameObject SceneObj = GameObject.Find("Scene");

        m_SceneTailor = SceneObj.GetComponent <SceneTailor>();

        m_FinalFinder = this.transform.Find("FinalFinder").gameObject.GetComponent <FinalPosFinder>();
        m_FinalFinder.SetMover(this);

        CameraStandardHeight = this.transform.position.y;

        //MiddleSceneObj = this.transform.FindChild ("MiddleScene").gameObject;
    }