void Start() { Object loadMonMgr = Resources.Load("Prefab/MonsterManager/" + "MonsterManager_" + LevelNumber); if (loadMonMgr != null) { GameObject MonsterMgr = (GameObject)UnityEngine.Object.Instantiate(loadMonMgr); } GameObject BombMgr = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("Prefab/" + "BombManager")); GameObject EffectMgr = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("Prefab/" + "EffectManager")); GameObject SceneObj = GameObject.Find("Scene"); SceneTailor st = SceneObj.GetComponent <SceneTailor>(); float Px = this.transform.position.x; float num = Px / BG_Width; int index = Mathf.CeilToInt(num); //st.SetDebugStartBGIndex(index); // PlayerManager.getInstance().CreatePlayer(this.transform.position, LevelNumber); // }
// Use this for initialization void Start() { GameObject SceneObj = GameObject.Find("Scene"); m_SceneTailor = SceneObj.GetComponent <SceneTailor>(); m_FinalFinder = this.transform.Find("FinalFinder").gameObject.GetComponent <FinalPosFinder>(); m_FinalFinder.SetMover(this); CameraStandardHeight = this.transform.position.y; //MiddleSceneObj = this.transform.FindChild ("MiddleScene").gameObject; }