public override void onSceneStart(SceneStartEvent @event) { if (hasShield()) { Owner.addBuff(monsterAI.ShieldBuffId); } }
public override void onSceneStart(SceneStartEvent @event) { actionEventSkill(@event); }
public virtual void activeSceneStartBuff(SceneStartEvent @event) { buffManager.activeAllBuff(BattleConstants.BUFF_ALL_FALG); effectAllBuff(); }
public virtual void activeSceneStartSkill(SceneStartEvent @event) { skillManager.onSceneStart(@event); }