Пример #1
0
 void OnEnterExitRightTriggerEnter(Collider2D col)
 {
     if (enableTriggers)
     {
         Debug.Log("OnEnterExitRightTriggerEnter: " + col.gameObject.name);
         player.EnableInput(false);
         player.SetPlayerPosition(Map04SceneController.playerSpawnPosition);
         SceneService.MoveToSceneFrom <Map01SceneController, Map04SceneController> (false, direction_to_move.right, delegate(Map04SceneController obj) {
             player.EnableInput(true);
         });
         enableTriggers = false;
     }
 }