void OnEnterExitRightTriggerEnter(Collider2D col) { if (enableTriggers) { Debug.Log("OnEnterExitRightTriggerEnter: " + col.gameObject.name); player.EnableInput(false); player.SetPlayerPosition(Map04SceneController.playerSpawnPosition); SceneService.MoveToSceneFrom <Map01SceneController, Map04SceneController> (false, direction_to_move.right, delegate(Map04SceneController obj) { player.EnableInput(true); }); enableTriggers = false; } }