private void UIManipulator3D_OnSceneNodeCreated(object sender, SceneNodeCreatedEventArgs e) { e.Node.Attached += E_OnAttached; }
private void Element3D_OnSceneNodeCreated(object sender, SceneNodeCreatedEventArgs e) { e.Node.MouseDown += Node_MouseDown; e.Node.MouseMove += Node_MouseMove; e.Node.MouseUp += Node_MouseUp; }