Ejemplo n.º 1
0
 private void UIManipulator3D_OnSceneNodeCreated(object sender, SceneNodeCreatedEventArgs e)
 {
     e.Node.Attached += E_OnAttached;
 }
Ejemplo n.º 2
0
 private void Element3D_OnSceneNodeCreated(object sender, SceneNodeCreatedEventArgs e)
 {
     e.Node.MouseDown += Node_MouseDown;
     e.Node.MouseMove += Node_MouseMove;
     e.Node.MouseUp   += Node_MouseUp;
 }