public virtual void Start() { m_ISceneOwer = SceneM.GetCurIScene(); if (SceneM.IsLoading) { m_ISceneOwer = SceneM.GetLoadingIScene(); } if (null != m_ISceneOwer) { m_ISceneOwer.AddSceneObj(this); } }
//public GameObject m_body; // Use this for initialization public virtual void Start() { gameObject.SetActive(bAutoActive); m_ISceneOwer = SceneM.GetCurIScene(); if (SceneM.IsLoading) { m_ISceneOwer = SceneM.GetLoadingIScene(); } if (null != m_ISceneOwer) { m_ISceneOwer.AddSceneObj(this); } }