Пример #1
0
 /**
  * Initialization
  */
 static PlayMakerExtension()
 {
     // Set SF_PLAYMAKER define to compile PlayMaker-dependant code if PlayMaker is detected.
     if (DetectPlayMaker())
     {
         SceneFusionAPI.SetDefineSymbol("SF_PLAYMAKER");
     }
 }
Пример #2
0
 /**
  * Initialization
  */
 static Ferr2DExtension()
 {
     // Set SF_FERR2D define to compile Ferr2D-dependant code if Ferr2D is detected.
     if (DetectFerr2D())
     {
         SceneFusionAPI.SetDefineSymbol("SF_FERR2D");
     }
 }
Пример #3
0
 /**
  * Initialization
  */
 static ProBuilderExtension()
 {
     // Set SF_ProBuilder define to compile ProBuilder-dependant code if ProBuilder is detected.
     if (DetectProBuilder())
     {
         SceneFusionAPI.SetDefineSymbol("SF_PROBUILDER");
     }
 }