public static void Lose() { AudioController.PlayLose(); SceneEvents.ChangeScene("_Lose"); Instance.GameOver(); }
public static void Win() { AudioController.PlayWin(); SceneEvents.ChangeScene("_Win"); Instance.GameOver(); }
IEnumerator ToMainMenu() { IsMenu = true; // AudioController.Pause(); yield return(new WaitForSeconds(3.0f)); SceneEvents.ChangeScene("Title"); yield return(new WaitForSeconds(1.5f)); // AudioController.Restart(); }
// Start a new single player game public void StartSinglePlayer() { AudioController.PlayClick(); SceneEvents.ChangeScene("SinglePlayer"); UIEvents.StartGame(); }