public void OnSceneChanged(SceneChangedEvent ev) { Dictionary <string, string> variables = new Dictionary <string, string> { { "scenename", ev.SceneName } }; this.plugin.SendMessage(Config.GetArray("channels.onscenechanged"), "round.onscenechanged", variables); }
public void OnSceneChanged(SceneChangedEvent ev) { Dictionary <string, string> variables = new Dictionary <string, string> { { "scenename", ev.SceneName } }; plugin.SendMessageToBot(plugin.GetConfigString("discord_channel_onscenechanged"), "round.onscenechanged", variables); }
public void OnSceneChanged(SceneChangedEvent ev) { Dictionary <string, string> variables = new Dictionary <string, string> { { "scenename", ev.SceneName } }; plugin.SendMessageToBot(Config.channels.onscenechanged, "round.onscenechanged", variables); }
private void OnSceneChanged(Scene previousScene, Scene newScene) { var sceneChangedEvent = new SceneChangedEvent { OldSceneName = previousScene.name, NewSceneName = newScene.name, }; _sceneChangedEvents.Add(sceneChangedEvent); }
public void OnSceneChanged(SceneChangedEvent ev) { send(ev, new IdMapping()); }