public void OnSceneChanged(SceneChangedEvent ev)
        {
            Dictionary <string, string> variables = new Dictionary <string, string>
            {
                { "scenename", ev.SceneName }
            };

            this.plugin.SendMessage(Config.GetArray("channels.onscenechanged"), "round.onscenechanged", variables);
        }
        public void OnSceneChanged(SceneChangedEvent ev)
        {
            Dictionary <string, string> variables = new Dictionary <string, string>
            {
                { "scenename", ev.SceneName }
            };

            plugin.SendMessageToBot(plugin.GetConfigString("discord_channel_onscenechanged"), "round.onscenechanged", variables);
        }
        public void OnSceneChanged(SceneChangedEvent ev)
        {
            Dictionary <string, string> variables = new Dictionary <string, string>
            {
                { "scenename", ev.SceneName }
            };

            plugin.SendMessageToBot(Config.channels.onscenechanged, "round.onscenechanged", variables);
        }
        private void OnSceneChanged(Scene previousScene, Scene newScene)
        {
            var sceneChangedEvent = new SceneChangedEvent
            {
                OldSceneName = previousScene.name,
                NewSceneName = newScene.name,
            };

            _sceneChangedEvents.Add(sceneChangedEvent);
        }
Esempio n. 5
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 public void OnSceneChanged(SceneChangedEvent ev)
 {
     send(ev, new IdMapping());
 }