private void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit, 100.0f)) { if (hit.transform != null) { GameObject button = hit.collider.gameObject; string folder = button.GetComponent <DoorClass>().tourName; SceneChange.ChangeSceneAndTour("VirtualTour", folder); } } } }