//internal void assignOverlay(GameObject overlay) //{ // overlayPrefab = overlay; // glyphDataText = overlayPrefab.transform.Find("Background/DataText").gameObject.GetComponent<Text>(); //} internal void assignScatterplotManager(GameObject scatterManager) { this.scatterPlotManager = scatterManager; Debug.Log("scatterPlotManager:" + scatterPlotManager.GetComponent <ScatterplotGenerator>().test()); scatterplotGenerator = scatterPlotManager.GetComponent <ScatterplotGenerator>(); }