// Use this for initialization void Start() { waveManager = GameObject.FindWithTag("WaveManager"); scareScript = GameObject.FindWithTag("ScareFactor").GetComponent <ScareFactor>(); scareScript.monsterTrack.Add(this.gameObject); }
void Start() { Invoke("SpawnEnemyRandom", timer); scareScript = GameObject.FindWithTag("ScareFactor").GetComponent <ScareFactor>(); }