// private float distance; // Use this for initialization void Start() { playertype = PlayerPrefs.GetString("playertype"); player = GameObject.FindWithTag("Player").transform; enemy = GameObject.FindWithTag("Enemy"); isDestroy = GameObject.Find("Jump Scare").GetComponent <Scare>(); }
void OnTriggerEnter(Collider other) { Scare s = other.gameObject.GetComponent <Scare>(); if (s != null) { Scared(s.magnitude); s.canTrigger = false; s.Invoke("CanTrigger", 30f); } }
public async Task <Scare> CreateScareAsync(Scare scare) { try { Context.Scares.Add(scare); int result = await Context.SaveChangesAsync().ConfigureAwait(false); return(scare); } catch (Exception ex) { throw; } }
// Use this for initialization void Start() { player = GameObject.Find("Player"); sr = gameObject.GetComponent<Scare>(); }