Esempio n. 1
0
//	private float distance;

    // Use this for initialization
    void Start()
    {
        playertype = PlayerPrefs.GetString("playertype");
        player     = GameObject.FindWithTag("Player").transform;
        enemy      = GameObject.FindWithTag("Enemy");
        isDestroy  = GameObject.Find("Jump Scare").GetComponent <Scare>();
    }
Esempio n. 2
0
    void OnTriggerEnter(Collider other)
    {
        Scare s = other.gameObject.GetComponent <Scare>();

        if (s != null)
        {
            Scared(s.magnitude);
            s.canTrigger = false;
            s.Invoke("CanTrigger", 30f);
        }
    }
Esempio n. 3
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        public async Task <Scare> CreateScareAsync(Scare scare)
        {
            try
            {
                Context.Scares.Add(scare);
                int result = await Context.SaveChangesAsync().ConfigureAwait(false);

                return(scare);
            }
            catch (Exception ex)
            {
                throw;
            }
        }
Esempio n. 4
0
 // Use this for initialization
 void Start()
 {
     player = GameObject.Find("Player");
     sr = gameObject.GetComponent<Scare>();
 }