/// <summary>Raise the ScaleChange event.</summary>
 protected virtual void OnScaleChange(EventArgs e)
 {
     SetMapDirty();
     OnResize(e);
     Invalidate();
     ScaleChange.Raise(this, e);
 }
Пример #2
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 // Start is called before the first frame update
 void Start()
 {
     scaleChange    = FindObjectOfType <ScaleChange>();
     shrinking      = FindObjectOfType <Shrinking>();
     normalScale    = transform.localScale;
     growingScale   = new Vector3(normalScale.x * 2.5f, normalScale.y, normalScale.z);
     shrinkingScale = new Vector3(normalScale.x / 2, normalScale.y, normalScale.z);
     sprite         = GetComponent <SpriteRenderer>();
 }
Пример #3
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 /// <summary>Raise the ScaleChange event.</summary>
 protected virtual void OnScaleChange(EventArgs e)
 {
     ScaleChange.Raise(this, e);
     Invalidate();
 }
Пример #4
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 public void ScaleTips(int scaleDelta)
 {
     ScaleChange?.Invoke(scaleDelta);
 }