// Start is called before the first frame update void Start() { if (SavedVariables.getSpawnPos() != null) { transform.position = SavedVariables.getSpawnPos(); SavedVariables.setSpawnPos(Vector2.zero); } }
private void OnTriggerEnter2D(Collider2D collision) { if (spawnPos.x != 0 || spawnPos.y != 0) { SavedVariables.setSpawnPos(spawnPos); } if (collision.gameObject.tag.Equals("Player")) { StartCoroutine(LoadLevel()); } }