// Start is called before the first frame update
 void Start()
 {
     if (SavedVariables.getSpawnPos() != null)
     {
         transform.position = SavedVariables.getSpawnPos();
         SavedVariables.setSpawnPos(Vector2.zero);
     }
 }
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (spawnPos.x != 0 || spawnPos.y != 0)
        {
            SavedVariables.setSpawnPos(spawnPos);
        }

        if (collision.gameObject.tag.Equals("Player"))
        {
            StartCoroutine(LoadLevel());
        }
    }