Пример #1
0
    void OnGUI()
    {
        GUILayout.BeginHorizontal();
        GUILayout.Label("Load From Index: ");
        indexSaveSlot = GUILayout.TextField(indexSaveSlot);

        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Label("Player Name: ");
        Variables.playerName = GUILayout.TextField(Variables.playerName);

        GUILayout.EndHorizontal();
        GUILayout.Label("Player Level: " + Variables.playerLevel);
        GUILayout.Label("Player Experience: " + Variables.playerExpereience + " / " + Variables.playerExpereinceTillNextLevel);

        GUILayout.Label("");
        GUILayout.Label("Stats");
        GUILayout.Label("-------");
        GUILayout.Label("Move Speed: " + Variables.moveSpeed);
        GUILayout.Label("Attack Speed: " + Variables.attackSpeed);

        if (GUILayout.Button("Kill Monster"))
        {
            KillMonster();
        }
        if (GUILayout.Button("Save"))
        {
            SavedVariables.SaveVariables(int.Parse(indexSaveSlot)); // now just add an index and it will save multiple files
        }
        if (GUILayout.Button("Load"))
        {
            SavedVariables.Load(int.Parse(indexSaveSlot));
        }
    }
Пример #2
0
    static void Init()
    {
        // Get existing open window or if none, make a new one:
        SavedVariableEditor window = (SavedVariableEditor)EditorWindow.GetWindow(typeof(SavedVariableEditor));

        fields = SavedVariables.ReturnType();
    }
Пример #3
0
    void OnGUI()
    {
        GUILayout.BeginHorizontal();
        GUILayout.Label("Player Name: ");
        Variables.playerName = GUILayout.TextField(Variables.playerName);

        GUILayout.EndHorizontal();
        GUILayout.Label("Player Level: " + Variables.playerLevel);
        GUILayout.Label("Player Experience: " + Variables.playerExpereience + " / " + Variables.playerExpereinceTillNextLevel);

        GUILayout.Label("");
        GUILayout.Label("Stats");
        GUILayout.Label("-------");
        GUILayout.Label("Move Speed: " + Variables.moveSpeed);
        GUILayout.Label("Attack Speed: " + Variables.attackSpeed);

        if (GUILayout.Button("Kill Monster"))
        {
            KillMonster();
        }
        if (GUILayout.Button("Load"))
        {
            SavedVariables.Load();
        }
        if (GUILayout.Button("Save"))
        {
            // save any time during the game
            SavedVariables.SaveVariables();
        }
    }
 // Start is called before the first frame update
 void Start()
 {
     if (SavedVariables.getSpawnPos() != null)
     {
         transform.position = SavedVariables.getSpawnPos();
         SavedVariables.setSpawnPos(Vector2.zero);
     }
 }
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (spawnPos.x != 0 || spawnPos.y != 0)
        {
            SavedVariables.setSpawnPos(spawnPos);
        }

        if (collision.gameObject.tag.Equals("Player"))
        {
            StartCoroutine(LoadLevel());
        }
    }
Пример #6
0
    void KillMonster()
    {
        int expGained = Random.Range(5, 200);

        Variables.playerExpereience += expGained;
        if (Variables.playerExpereience >= Variables.playerExpereinceTillNextLevel)
        {
            Variables.playerLevel++;
            Variables.playerExpereience             -= Variables.playerExpereinceTillNextLevel;
            Variables.attackSpeed                   += 0.3f;
            Variables.moveSpeed                     += 0.1f;
            Variables.playerExpereinceTillNextLevel *= 2;

            SavedVariables.SaveVariables(int.Parse(indexSaveSlot));
        }
    }
Пример #7
0
    void KillMonster()
    {
        int expGained = Random.Range(5, 200);

        Variables.playerExpereience += expGained;
        if (Variables.playerExpereience >= Variables.playerExpereinceTillNextLevel)
        {
            // adjust your variables you want to update
            Variables.playerLevel++;
            Variables.playerExpereience             -= Variables.playerExpereinceTillNextLevel;
            Variables.attackSpeed                   += 0.3f;
            Variables.moveSpeed                     += 0.1f;
            Variables.playerExpereinceTillNextLevel *= 2;
            // quickly save them
            SavedVariables.SaveVariables();
        }
    }
Пример #8
0
    void Awake()
    {
        //Get a reference to ShowPanels attached to UI object
        showPanels = GetComponent <ShowPanels> ();

        //Get a reference to PlayMusic attached to UI object
        playMusic = GetComponent <PlayMusic> ();

        uiManager.pause(true);

        //Load saved music options if they are set
        SavedVariables savedVariables = GameObject.Find("DontDestroy").GetComponent <SavedVariables>();

        if (savedVariables.set)
        {
            showPanels.ShowOptionsPanel();
            GameObject.FindGameObjectWithTag("Slider").GetComponent <Slider>().value = savedVariables.sliderValue;
            GameObject.FindGameObjectWithTag("Toggle").GetComponent <Toggle>().isOn  = savedVariables.toggleValue;
            showPanels.HideOptionsPanel();
        }
    }
Пример #9
0
 // Use this for initialization
 void Start()
 {
     S = this;
     DontDestroyOnLoad(this);
 }
Пример #10
0
    void OnGUI()
    {
        if (areYouSureWindow)
        {
            GUILayout.Label("Are you sure you want to delete all your current player pref values?");

            if (GUILayout.Button("Yes"))
            {
                SavedVariables.DeleteAll();
                areYouSureWindow = !areYouSureWindow;
            }
            if (GUILayout.Button("No"))
            {
                areYouSureWindow = !areYouSureWindow;
            }
        }
        else
        {
            GUILayout.Label("Number of Save Slots");
            numberOfSlots = EditorGUILayout.IntField(numberOfSlots);

            if (GUILayout.Button("Refresh Name"))
            {
                fields = SavedVariables.ReturnType();
            }
            if (GUILayout.Button("Delete All"))
            {
                areYouSureWindow = !areYouSureWindow;
            }

            if (numberOfSlots > 0)
            {
                GUILayout.BeginHorizontal();


                for (int x = 0; x < numberOfSlots; x++)
                {
                    GUILayout.BeginVertical();
                    //scrollPosition = GUILayout.BeginScrollView(scrollPosition, GUILayout.Width(Screen.width), GUILayout.Height(Screen.height - 50));
                    GUILayout.Label("Index : " + x);
                    for (int i = 0; i < fields.Count; i++)
                    {
                        GUILayout.Label(fields[i].Name);
                        // start the menu for all the saved data

                        if (fields[i].FieldType == typeof(float))
                        {
                            float newFloat = 0;

                            newFloat = EditorGUILayout.FloatField(PlayerPrefs.GetFloat(fields[i].Name + x.ToString(), 0));

                            if (GUI.changed)
                            {
                                PlayerPrefs.SetFloat(fields[i].Name + x.ToString(), newFloat);
                            }
                        }
                        else if (fields[i].FieldType == typeof(int))
                        {
                            int newInt = 0;
                            newInt = EditorGUILayout.IntField(PlayerPrefs.GetInt(fields[i].Name + x.ToString(), 0));

                            if (GUI.changed)
                            {
                                PlayerPrefs.SetInt(fields[i].Name + x.ToString(), newInt);
                            }
                        }
                        else if (fields[i].FieldType == typeof(string))
                        {
                            string newString = "";
                            newString = EditorGUILayout.TextField(PlayerPrefs.GetString(fields[i].Name + x.ToString()));

                            if (GUI.changed)
                            {
                                PlayerPrefs.SetString(fields[i].Name + x.ToString(), newString);
                            }
                        }
                        else if (fields[i].FieldType == typeof(bool))
                        {
                            bool newBool = false;

                            newBool = EditorGUILayout.Toggle(PlayerPrefs.GetInt(fields[i].Name + x.ToString(), 0) == 1 ? true : false);
                            if (GUI.changed)
                            {
                                PlayerPrefs.SetInt(fields[i].Name + x.ToString(), newBool ? 1 : 0);
                            }
                        }
                        else if (fields[i].FieldType == typeof(double))
                        {
                            double newDouble = 0;
                            newDouble = EditorGUILayout.FloatField(PlayerPrefs.GetFloat(fields[i].Name + x.ToString(), 0));

                            if (GUI.changed)
                            {
                                PlayerPrefs.SetFloat(fields[i].Name + x.ToString(), (float)newDouble);
                            }
                        }
                        else if (fields[i].FieldType == typeof(Vector2))
                        {
                            Vector2 val = new Vector2(PlayerPrefs.GetFloat(fields[i].Name + x.ToString() + "x"), PlayerPrefs.GetFloat(fields[i].Name + x.ToString() + "y"));
                            GUILayout.Label("   X:");
                            val.x = EditorGUILayout.FloatField(PlayerPrefs.GetFloat(fields[i].Name + x.ToString() + "x", 0));
                            GUILayout.Label("   Y:");
                            val.y = EditorGUILayout.FloatField(PlayerPrefs.GetFloat(fields[i].Name + x.ToString() + "y", 0));

                            if (GUI.changed)
                            {
                                PlayerPrefs.SetFloat(fields[i].Name + x.ToString() + "x", (float)val.x);
                                PlayerPrefs.SetFloat(fields[i].Name + x.ToString() + "y", (float)val.y);
                            }
                        }
                        else if (fields[i].FieldType == typeof(Vector3))
                        {
                            Vector3 val = new Vector3(PlayerPrefs.GetFloat(fields[i].Name + x.ToString() + "x"), PlayerPrefs.GetFloat(fields[i].Name + x.ToString() + "y"), PlayerPrefs.GetFloat(fields[i].Name + x.ToString() + "z"));
                            GUILayout.Label("   X:");
                            val.x = EditorGUILayout.FloatField(PlayerPrefs.GetFloat(fields[i].Name + x.ToString() + "x", 0));
                            GUILayout.Label("   Y:");
                            val.y = EditorGUILayout.FloatField(PlayerPrefs.GetFloat(fields[i].Name + x.ToString() + "y", 0));
                            GUILayout.Label("   Z:");
                            val.z = EditorGUILayout.FloatField(PlayerPrefs.GetFloat(fields[i].Name + x.ToString() + "z", 0));

                            if (GUI.changed)
                            {
                                PlayerPrefs.SetFloat(fields[i].Name + x.ToString() + "x", (float)val.x);
                                PlayerPrefs.SetFloat(fields[i].Name + x.ToString() + "y", (float)val.y);
                                PlayerPrefs.SetFloat(fields[i].Name + x.ToString() + "z", (float)val.z);
                            }
                        }
                        else
                        {
                            if (fields[i].FieldType == typeof(List <int>))
                            {
                                string newStringInt = "";
                                newStringInt = EditorGUILayout.TextField(PlayerPrefs.GetString(fields[i].Name + x.ToString()));

                                if (GUI.changed)
                                {
                                    PlayerPrefs.SetString(fields[i].Name + x.ToString(), newStringInt);
                                }
                            }
                            else if (fields[i].FieldType == typeof(List <bool>))
                            {
                                string newStringInt = "";
                                newStringInt = EditorGUILayout.TextField(PlayerPrefs.GetString(fields[i].Name + x.ToString()));

                                if (GUI.changed)
                                {
                                    PlayerPrefs.SetString(fields[i].Name + x.ToString(), newStringInt);
                                }
                            }
                            else if (fields[i].FieldType == typeof(List <float>))
                            {
                                string newStringInt = "";
                                newStringInt = EditorGUILayout.TextField(PlayerPrefs.GetString(fields[i].Name + x.ToString()));

                                if (GUI.changed)
                                {
                                    PlayerPrefs.SetString(fields[i].Name + x.ToString(), newStringInt);
                                }
                            }
                            else if (fields[i].FieldType == typeof(List <string>))
                            {
                                string newStringInt = "";
                                newStringInt = EditorGUILayout.TextField(PlayerPrefs.GetString(fields[i].Name + x.ToString()));

                                if (GUI.changed)
                                {
                                    PlayerPrefs.SetString(fields[i].Name + x.ToString(), newStringInt);
                                }
                            }
                            else if (fields[i].FieldType == typeof(List <double>))
                            {
                                string newStringInt = "";
                                newStringInt = EditorGUILayout.TextField(PlayerPrefs.GetString(fields[i].Name + x.ToString()));

                                if (GUI.changed)
                                {
                                    PlayerPrefs.SetString(fields[i].Name + x.ToString(), newStringInt);
                                }
                            }
                        }
                    }
                    //GUILayout.EndScrollView();
                    GUILayout.EndVertical();
                }

                GUILayout.EndHorizontal();
            }
            else if (numberOfSlots == 0)
            {
                scrollPosition = GUILayout.BeginScrollView(scrollPosition);
                for (int i = 0; i < fields.Count; i++)
                {
                    GUILayout.Label(fields[i].Name);

                    // start the menu for all the saved data
                    GUILayout.BeginHorizontal();

                    if (fields[i].FieldType == typeof(float))
                    {
                        float newFloat = 0;
                        newFloat = EditorGUILayout.FloatField(PlayerPrefs.GetFloat(fields[i].Name, 0));
                        if (GUI.changed)
                        {
                            PlayerPrefs.SetFloat(fields[i].Name, newFloat);
                        }
                    }
                    else if (fields[i].FieldType == typeof(int))
                    {
                        int newInt = 0;
                        newInt = EditorGUILayout.IntField(PlayerPrefs.GetInt(fields[i].Name, 0));

                        if (GUI.changed)
                        {
                            PlayerPrefs.SetInt(fields[i].Name, newInt);
                        }
                    }
                    else if (fields[i].FieldType == typeof(string))
                    {
                        string newString = "";
                        newString = EditorGUILayout.TextField(PlayerPrefs.GetString(fields[i].Name));

                        if (GUI.changed)
                        {
                            PlayerPrefs.SetString(fields[i].Name, newString);
                        }
                    }
                    else if (fields[i].FieldType == typeof(bool))
                    {
                        bool newBool = false;

                        newBool = EditorGUILayout.Toggle(PlayerPrefs.GetInt(fields[i].Name, 0) == 1 ? true : false);
                        if (GUI.changed)
                        {
                            PlayerPrefs.SetInt(fields[i].Name, newBool ? 1 : 0);
                        }
                    }
                    else if (fields[i].FieldType == typeof(double))
                    {
                        double newDouble = 0;
                        newDouble = EditorGUILayout.FloatField(PlayerPrefs.GetFloat(fields[i].Name, 0));

                        if (GUI.changed)
                        {
                            PlayerPrefs.SetFloat(fields[i].Name, (float)newDouble);
                        }
                    }
                    else if (fields[i].FieldType == typeof(Vector2))
                    {
                        Vector2 val = new Vector2(PlayerPrefs.GetFloat(fields[i].Name + "x"), PlayerPrefs.GetFloat(fields[i].Name + "y"));
                        GUILayout.Label("X:");
                        val.x = EditorGUILayout.FloatField(PlayerPrefs.GetFloat(fields[i].Name + "x", 0));
                        GUILayout.Label("Y:");
                        val.y = EditorGUILayout.FloatField(PlayerPrefs.GetFloat(fields[i].Name + "y", 0));

                        if (GUI.changed)
                        {
                            PlayerPrefs.SetFloat(fields[i].Name + "x", (float)val.x);
                            PlayerPrefs.SetFloat(fields[i].Name + "y", (float)val.y);
                        }
                    }
                    else if (fields[i].FieldType == typeof(Vector3))
                    {
                        Vector3 val = new Vector3(PlayerPrefs.GetFloat(fields[i].Name + "x"), PlayerPrefs.GetFloat(fields[i].Name + "y"), PlayerPrefs.GetFloat(fields[i].Name + "z"));
                        GUILayout.Label("X:");
                        val.x = EditorGUILayout.FloatField(PlayerPrefs.GetFloat(fields[i].Name + "x", 0));
                        GUILayout.Label("Y:");
                        val.y = EditorGUILayout.FloatField(PlayerPrefs.GetFloat(fields[i].Name + "y", 0));
                        GUILayout.Label("Z:");
                        val.z = EditorGUILayout.FloatField(PlayerPrefs.GetFloat(fields[i].Name + "z", 0));

                        if (GUI.changed)
                        {
                            PlayerPrefs.SetFloat(fields[i].Name + "x", (float)val.x);
                            PlayerPrefs.SetFloat(fields[i].Name + "y", (float)val.y);
                            PlayerPrefs.SetFloat(fields[i].Name + "z", (float)val.z);
                        }
                    }
                    else
                    {
                        if (fields[i].FieldType == typeof(List <int>))
                        {
                            string newStringInt = "";
                            newStringInt = EditorGUILayout.TextField(PlayerPrefs.GetString(fields[i].Name));

                            if (GUI.changed)
                            {
                                PlayerPrefs.SetString(fields[i].Name, newStringInt);
                            }
                        }
                        else if (fields[i].FieldType == typeof(List <bool>))
                        {
                            string newStringInt = "";
                            newStringInt = EditorGUILayout.TextField(PlayerPrefs.GetString(fields[i].Name));

                            if (GUI.changed)
                            {
                                PlayerPrefs.SetString(fields[i].Name, newStringInt);
                            }
                        }
                        else if (fields[i].FieldType == typeof(List <float>))
                        {
                            string newStringInt = "";
                            newStringInt = EditorGUILayout.TextField(PlayerPrefs.GetString(fields[i].Name));

                            if (GUI.changed)
                            {
                                PlayerPrefs.SetString(fields[i].Name, newStringInt);
                            }
                        }
                        else if (fields[i].FieldType == typeof(List <string>))
                        {
                            string newStringInt = "";
                            newStringInt = EditorGUILayout.TextField(PlayerPrefs.GetString(fields[i].Name));

                            if (GUI.changed)
                            {
                                PlayerPrefs.SetString(fields[i].Name, newStringInt);
                            }
                        }
                        else if (fields[i].FieldType == typeof(List <double>))
                        {
                            string newStringInt = "";
                            newStringInt = EditorGUILayout.TextField(PlayerPrefs.GetString(fields[i].Name));

                            if (GUI.changed)
                            {
                                PlayerPrefs.SetString(fields[i].Name, newStringInt);
                            }
                        }
                    }

                    GUILayout.EndHorizontal();
                }

                GUILayout.EndScrollView();
            }
        }
    }
Пример #11
0
	// Use this for initialization
	void Start () {
		S = this;
		DontDestroyOnLoad (this);
	}
Пример #12
0
 void Start()
 {
     SavedVariables.Load(int.Parse(indexSaveSlot));  // same as before, but just throw a save index in to load from a specfic area
 }
Пример #13
0
 private ControlOutput Enter(Flow arg)
 {
     SavedVariables.SaveDeclarations(SavedVariables.merged);
     return(exit);
 }
Пример #14
0
 void Start()
 {
     SavedVariables.Load();  // quickly load up your variables
 }