public void Leave() { PlayerPrefs.SetInt("money", money); SaveTool saveTool = new SaveTool(); saveTool.SaveCardList(playercards); saveTool.SavePlayerData(); SceneManager.LoadScene(1); }
public void OutScene() { SaveTool saveTool = new SaveTool(); saveTool.SaveCardList(cardlist); saveTool.SavePlayerData(); Debug.Log("强化成功"); SceneManager.LoadScene(1); }
//场景跳转 public void SceneChange() { PlayerPrefs.SetInt("hp", playerhp); PlayerPrefs.SetInt("money", playermoney); SaveTool saveTool = new SaveTool(); saveTool.SaveCardList(playercards); saveTool.SavePlayerData(); Debug.Log("保存成功!"); SceneManager.LoadScene(1); }
public void PlayerDeath() { Playerdata newplayerdata = new Playerdata(playername, 100, 0, 0, 0, 0, 0, 0); MainMenuManger mainMenu = new MainMenuManger(); SaveTool saveTool = new SaveTool(); PlayerManger playerManger = new PlayerManger(); playercards = mainMenu.CreatCardList(); playerManger.PlayerDataSet(newplayerdata); saveTool.SaveCardList(playercards); saveTool.SavePlayerData(); SceneManager.LoadScene(0); }