// Update is called once per frame void FixedUpdate() { float rotation = Input.GetAxis("Horizontal"); float acceleration = Input.GetAxis("Vertical"); ship.AddTorque(rotation * -RotationForce); ship.AddForce(transform.up * acceleration * AccelerationForce); HealthUI.text = "Health: " + Health; ScoreUI.text = "Score: " + score.ToString(); if (Health <= 0) { saver.SaveScore(); SceneManager.LoadScene(0); } }