コード例 #1
0
    // Update is called once per frame
    void FixedUpdate()
    {
        float rotation     = Input.GetAxis("Horizontal");
        float acceleration = Input.GetAxis("Vertical");

        ship.AddTorque(rotation * -RotationForce);
        ship.AddForce(transform.up * acceleration * AccelerationForce);
        HealthUI.text = "Health: " + Health;
        ScoreUI.text  = "Score: " + score.ToString();
        if (Health <= 0)
        {
            saver.SaveScore();
            SceneManager.LoadScene(0);
        }
    }