// Use this for initialization void Awake() { linkManager = GameObject.Find("LinkManager").GetComponent <LinkManager>(); skinName = this.name; skinNumber = System.Int32.Parse(skinName.Substring(skinName.IndexOf("#") + 1)); isAvailable = saveLoadData.LoadSkinData(skinName, skinNumber); if (isAvailable) { this.transform.Find("Skin Price"). GetComponent <UnityEngine.UI.Text>().text = "Use"; } }