Пример #1
0
    public SaveGameEntry AssignSaveData(MapData md)
    {
        GameObject    saveToChoose = Instantiate(saveToChoosePrefab, content.transform);
        RectTransform rt           = saveToChoose.GetComponent <RectTransform>();

        rt.anchoredPosition = new Vector3(0, -160 * numberOfItems);
        SaveGameEntry saveEntryScript = saveToChoose.GetComponent <SaveGameEntry>();

        saveEntryScript.SetSaveInfo(md);
        saveEntryScript.SetSaveChooser(this);
        numberOfItems++;

        return(saveEntryScript);
    }
Пример #2
0
 public void setSaveData(SaveGameEntry sge)
 {
     saveGameEntry = sge;
     onSaveEntryChanged.Invoke(saveGameEntry.mapData);
 }
Пример #3
0
 public void ResetChosenSave()
 {
     saveGameEntry = null;
 }