public SaveGameEntry AssignSaveData(MapData md) { GameObject saveToChoose = Instantiate(saveToChoosePrefab, content.transform); RectTransform rt = saveToChoose.GetComponent <RectTransform>(); rt.anchoredPosition = new Vector3(0, -160 * numberOfItems); SaveGameEntry saveEntryScript = saveToChoose.GetComponent <SaveGameEntry>(); saveEntryScript.SetSaveInfo(md); saveEntryScript.SetSaveChooser(this); numberOfItems++; return(saveEntryScript); }
public void setSaveData(SaveGameEntry sge) { saveGameEntry = sge; onSaveEntryChanged.Invoke(saveGameEntry.mapData); }
public void ResetChosenSave() { saveGameEntry = null; }