private void Start() { Data = FindObjectOfType <SaveGameData>(); SearchNewSaveFiles(); Data.SetAccMan(); //checks if the streaming assets folder exists, if it exists it will check if a specific file exists. if (Directory.Exists(Application.dataPath + "/StreamingAssets/SaveUsername")) { if (File.Exists(Application.dataPath + "/StreamingAssets/SaveUsername/SaveUsernameInfo.json")) { Data.LoadUsername(); } else { return; } } //if it doesn't exist, we will make a streaming assets path. else { Directory.CreateDirectory(Application.dataPath + "/StreamingAssets/SaveUsername"); } }