public static void LoadGame() { string path = Application.persistentDataPath + "/savegame.hope"; if (File.Exists(path)) { BinaryFormatter formatter = new BinaryFormatter(); FileStream stream = new FileStream(path, FileMode.Open); SaveGame saveGame = formatter.Deserialize(stream) as SaveGame; stream.Close(); saveGame.Apply(); } else { Debug.LogError("Save file not found in " + path); } }