void LoadTexture() { //check to see if our save file for this character string path = Application.persistentDataPath + "/Save.jpg"; if (File.Exists(path)) { SavedData data = SaveCustomisation.LoadPlayerData(); SetTexture("Skin", data.skin); skin = data.skin; SetTexture("Hair", data.hair); hair = data.hair; SetTexture("Mouth", data.mouth); mouth = data.mouth; SetTexture("Skin", data.skin); eyes = data.eyes; SetTexture("Armour", data.armour); armour = data.armour; SetTexture("Clothes", data.clothes); clothes = data.clothes; charText.text = data.charName; healthText.text = data.health; manaText.text = data.mana; classText.text = data.classType; } else { SetTexture("Skin", custom.skinIndex = 0); SetTexture("Hair", custom.hairIndex = 0); SetTexture("Mouth", custom.mouthIndex = 0); SetTexture("Eyes", custom.eyesIndex = 0); SetTexture("Clothes", custom.clothesIndex = 0); SetTexture("Armour", custom.armourIndex = 0); } }
public void Save() { SaveCustomisation.SavePlayerCustomisation(this); Debug.Log("Saved"); }