protected virtual void Start()
    {
        // Check for existing Rigidbody2D or Rigidbody
        rigid2d = GetComponent <Rigidbody2D>();
        rigid   = GetComponent <Rigidbody>();

        // Create Rigidbody2D if no Rigidbody2D or Rigidbody exists
        if (rigid2d == null && rigid == null)
        {
            rigid2d = SaFrMo.GetOrCreate <Rigidbody2D>(gameObject);
        }
    }
Пример #2
0
 protected virtual void Start()
 {
     rigid = SaFrMo.GetOrCreate <Rigidbody> (gameObject);
 }