public SWIGTYPE_p_FbxPose GetPose(int pIndex) { global::System.IntPtr cPtr = fbx_wrapperPINVOKE.FbxScene_GetPose(swigCPtr, pIndex); SWIGTYPE_p_FbxPose ret = (cPtr == global::System.IntPtr.Zero) ? null : new SWIGTYPE_p_FbxPose(cPtr, false); return(ret); }
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(SWIGTYPE_p_FbxPose obj) { return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr); }
public bool RemovePose(SWIGTYPE_p_FbxPose pPose) { bool ret = fbx_wrapperPINVOKE.FbxScene_RemovePose__SWIG_0(swigCPtr, SWIGTYPE_p_FbxPose.getCPtr(pPose)); return(ret); }
public bool AddPose(SWIGTYPE_p_FbxPose pPose) { bool ret = fbx_wrapperPINVOKE.FbxScene_AddPose(swigCPtr, SWIGTYPE_p_FbxPose.getCPtr(pPose)); return(ret); }