예제 #1
0
        public SWIGTYPE_p_FbxPose GetPose(int pIndex)
        {
            global::System.IntPtr cPtr = fbx_wrapperPINVOKE.FbxScene_GetPose(swigCPtr, pIndex);
            SWIGTYPE_p_FbxPose    ret  = (cPtr == global::System.IntPtr.Zero) ? null : new SWIGTYPE_p_FbxPose(cPtr, false);

            return(ret);
        }
예제 #2
0
 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(SWIGTYPE_p_FbxPose obj)
 {
     return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr);
 }
예제 #3
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        public bool RemovePose(SWIGTYPE_p_FbxPose pPose)
        {
            bool ret = fbx_wrapperPINVOKE.FbxScene_RemovePose__SWIG_0(swigCPtr, SWIGTYPE_p_FbxPose.getCPtr(pPose));

            return(ret);
        }
예제 #4
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        public bool AddPose(SWIGTYPE_p_FbxPose pPose)
        {
            bool ret = fbx_wrapperPINVOKE.FbxScene_AddPose(swigCPtr, SWIGTYPE_p_FbxPose.getCPtr(pPose));

            return(ret);
        }