Пример #1
0
    public void Init(SSGameManager gameManager, int level)
    {
        int   hp    = level;
        float speed = 1 + level * 0.1f;

        this.gameManager = gameManager;
        GetComponent <SpriteRenderer>().sprite = sprites[Random.Range(0, 3)];
        this.hp = level;
        var rigidbody2D = GetComponent <Rigidbody2D>();

        rigidbody2D.velocity = new Vector2(0, -speed);
    }
Пример #2
0
 public void Init(SSGameManager gameManager, int level)
 {
     this.gameManager = gameManager;
     hp = level * 5;
 }