public void Init(SSGameManager gameManager, int level) { int hp = level; float speed = 1 + level * 0.1f; this.gameManager = gameManager; GetComponent <SpriteRenderer>().sprite = sprites[Random.Range(0, 3)]; this.hp = level; var rigidbody2D = GetComponent <Rigidbody2D>(); rigidbody2D.velocity = new Vector2(0, -speed); }
public void Init(SSGameManager gameManager, int level) { this.gameManager = gameManager; hp = level * 5; }