Пример #1
0
 // Use this for initialization
 void Start()
 {
     server = GetComponent <SQLAccess>();
     server.Initialize();
     Debug.Log(server.items.Length);
     for (int i = 0; i < server.items.Length; i++)
     {
         GameObject currItem = Instantiate(itemPrefab, Vector3.zero, Quaternion.identity) as GameObject;
         currItem.transform.SetParent(container);
         currItem.transform.localPosition += new Vector3(0, offset, 0);
         Debug.Log("spawn " + i);
         offset += OFFSET_STEP;
     }
 }