// Use this for initialization void Start() { server = GetComponent <SQLAccess>(); server.Initialize(); Debug.Log(server.items.Length); for (int i = 0; i < server.items.Length; i++) { GameObject currItem = Instantiate(itemPrefab, Vector3.zero, Quaternion.identity) as GameObject; currItem.transform.SetParent(container); currItem.transform.localPosition += new Vector3(0, offset, 0); Debug.Log("spawn " + i); offset += OFFSET_STEP; } }