public Spell(SNOPowerId _id, int _cooldown, int _cost1, int _cost2) { id = _id; cooldown = _cooldown; primCost = _cost1; secCost = _cost2; init(); }
public Spell(SNOPowerId _id, int _duration, int _cooldown, int _cost1, int _cost2) { id = _id; duration = _duration; cooldown = _cooldown; primCost = _cost1; secCost = _cost2; }
public Spell(SNOPowerId _id, int _cooldown, int _cost1, int _cost2, bool _available) { id = _id; cooldown = _cooldown; primCost = _cost1; secCost = _cost2; available = _available; forced = true; init(); }
public Spell(SNOPowerId id, int primaryCost, int secondaryCost) { Id = id; PrimaryCost = primaryCost; SecondaryCost = secondaryCost; }
public Spell(SNOPowerId id, int cost1, int cost2) { Id = id; PrimCost = cost1; SecCost = cost2; }
public Spell(SNOPowerId _id, int _cost1, int _cost2) { id = _id; primCost = _cost1; secCost = _cost2; }