partial void DoLoaded() { glTextureView = new SKGLTextureView(Context); DoEnableRenderLoop(EnableRenderLoop); glTextureView.PaintSurface += OnPaintSurface; AddView(glTextureView); }
partial void DoUnloaded() { if (glTextureView == null) { return; } RemoveView(glTextureView); glTextureView.PaintSurface -= OnPaintSurface; glTextureView.Dispose(); glTextureView = null; }
public InternalRenderer(SKGLTextureView textureView) { this.textureView = textureView; }